Part 2 of the Halo: Reach blog.
So this is gonna be shorter cause I just wanna talk about the overall presentation of the game. The bottom line: this is the best looking Halo game ever. Bungie said they had gutted the Halo 3 engine and built it up from scratch, and it really shows. Weapons, environments, and characters are all better designed and much much much more detailed. I was amazed looking at the graphical difference between Halo 3 and Reach, as the two seem only vaguely similar. Because of the graphical revamp, explosions and sparks all seem much more vibrant and engaging. It just shows Bungie's love of their fans by giving them something prettier to look at. Halo 3 was a Corvette, Halo: ODST was a Lexus, but Reach is a muthafuckin Lambourghini.
Another engaging aspect of the game is the non-gameplay multiplayer experience. Players earn points based upon how they do in ranked games, then used those points to buy new aestetic armor pieces in the armory. It would kinda be cool to see the armor pieces have specific powers (more jetpack time, faster movement), but it's still really cool buying stuff. The best part of it is definitely the new way players get control over the match they play. Instead of veto power, players get to vote on the game they want to play, the most votes wins. The best part of this is the ability to choose none of the above if none seem that interesting. Get a big enough party in the game and you could really swing the vote in your favor. Chalk one up for America. Booyah.
That's all I really have energy to discuss. If you have anything you want to know about in the beta, just leave a comment. Other than that, stay tuned for my newer entries and for the big surpise: YOU ARE NOT YOU. YOU'RE ME. No shit. Seriously, big stuff ahead.
Agree. One thing though. Sparks and explosions look better because of a Physics engine overhaul. I know it's surprising to know, but the actual graphics of the explosions haven't improved, but the realism in how they act in the world has. It looks better because it's more realistic.
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