Now to talk about the gameplay aspect of the ODST. This is kind of a throwback to the original Halo, with health returning to the mix. ODST can't jump as high, throw grenades as far, or hit as hard as the Chief can, and that makes the game all the more fun. Being much more human this time around forces you to make decisions and take risks, rather than just go in guns blazing and wait for a shield recharge. You have to think tatically and use your resources to adapt and achieve.
Most levels have a large Covenant force attacking just you and a few other Marines. In this sense, you have to be careful to take health packs conservatively. Once your stamina is gone, your health is open to deterioration. Fortunately, the game also makes old weapons in Halo seem completely relevant again, as well as adding new weapons in the mix. The Silenced SMG is mediocre, and I was especially annoyed with it after I got my hands on the still ruthlessly effective shotgun. Though it now has a scope, it still walks upward far too much to be a useful long range weapon, and you have to empty an entire clip on the dome just to eliminate a Brute's shields. The gun was meant to be dual wielded for a reason, and I found myself just going around meleeing everything when in close quarters. The Silenced pistol, on the other hand, is brilliant. Get a Brute's shield down with a tougher weapon and shoot its head once with the Magnum to down it. It's SUPER EFFECTIVE! Other weapons I liked were the all-powerful Carbine, taking out grunts and jackels with one shot and brutes with only a few. This plasma pistol is also very useful now, taking away shields very quickly. You can't be picky as you will run out of ammo rather quickly, especially is larger missions. Missing in action was the Battle Rifle, most likely due to its good power and range.
Shooting and working with squadmates rather than being a one-man army was a nice change of pace and gave the game somewhat of a Call of Duty feel. While the ODST AI is great, the Marines still are terrible, driving the wrong way and getting you killed far too easily. While most missions are fun and intense, I felt that a part of the last mission was far too easy, most likely because of the use of Gauss Warthogs and Scorpions. Still, there were moments of great difficulty, especially when there isn't a convenient kiosk of health packs nearby. One moment was when you and three of your squad get jumped by a Brute Chieftain. There is a great sense of urgency in the air as you attempt to take it down together. ODST capitalizes on moments like that to have all around solid gameplay. Co-op however, is crudely pasted on, with no backstory or explanation. Firefight is intense, taut, and fun. New maps for multiplayer are cool as well, but there is quite a bit to talk for each one so I'll save it for another blog. In short, get this game, you won't be disappointed. :D
Everything you want to know complemented with sarcastic, semi-humorous commentary.
Sunday, September 27, 2009
Saturday, September 26, 2009
In the Tray: Halo 3 ODST, Part 1
It's been two years since the release of Halo 3, Bungie's FPS mothership that allowed Xbox to dominate the online circuit. Even today, the demand for more Halo remains as high as it was when you finished the fight in 2007. Bungie is always happy to answer the call, and this is no more evident than with their new title, Halo 3 ODST. What was once a simple add-on to the original Halo 3 is now an eight hour journey that follows ODST, or Orbital Drop Shock Troopers, on a near-suicidal mission into the depths of an abandoned city on Earth. And the result: STUNNING.
Hands down, Halo 3 ODST is the best presented Halo to date. Hell, it's one of the best presented games on the 360. The story takes place toward the beginning of Halo 2, just as Master Cheif is wrapping up his business with the Covenant in the African mega-city of New Mombasa. You play not as the Chief this time, but as the Rookie, a new recruit to the ODST. You and your squad drop into the city just as a Covenant cruiser enters slip-space and decimates the entire city. You are scattered from the rest of your squad and awaken six hours later to the dark ruins of the city, now crawling with Covenant in search of stragglers. Using only your training, your gear, and New Mombasa's VI, the Superintendent, you must search for clues as to what happened to your squad, and more inportantly, why you've come to this proverbial heart of darkness. Each clue you find throughout the story sends you into a flashback that follows one of your squadmates. Your team this time really is well-defined, well-voiced characters. Nathan Fillion, Adam Baldwin, and Alan Tudyk voice Buck, Dutch, and Mickey, respectively, and Tricia Helfer voices your tough-as-nails, Recon-wearing Captian Veronica Dare. It's nice to see that Bungie took the time to give characters a nice backstory for each character and its a nice change of pace from Sgt. Johnson and Co. telling you what to do.
The visual and audio effects also drives the story as well. Rather than doing a dramatic space opera, the entire campaign is in the city, which really gave Bungie a chance to make Earth look the nicest it's ever been in Halo. Gone are the gigantic Forerunner structures and goofy alien purples, but best of all: NO FLOOD. The night sections with the Rookie give a great sense of loneliness to the destroyed atmosphere; the isolation and hopelessness is almost crippling. The day sections in which you flashback to are beautifully and uniquely crafted to never feel the same. You'll be blasting through the streets one level and rolling through the jungle the next. However, the masterstroke of the game is the sound. Not just the silenced pistols, huge explosions and great voice acting, but the music. Bungie has some of the best composers around, and it shows throughout the game. Each level is given its own treatment, which ranges from a full orchestras to electric guitars licks to what I can only describe as "Science Fiction Jazz." It gives the game a nice noirish feel while still retaining the classic Halo badassery we've all come to know and love.
This is only part one of this blog on the presentation of the game. Stay tuned for part two which will talk about the gameplay aspect. Thanks for reading!
Hands down, Halo 3 ODST is the best presented Halo to date. Hell, it's one of the best presented games on the 360. The story takes place toward the beginning of Halo 2, just as Master Cheif is wrapping up his business with the Covenant in the African mega-city of New Mombasa. You play not as the Chief this time, but as the Rookie, a new recruit to the ODST. You and your squad drop into the city just as a Covenant cruiser enters slip-space and decimates the entire city. You are scattered from the rest of your squad and awaken six hours later to the dark ruins of the city, now crawling with Covenant in search of stragglers. Using only your training, your gear, and New Mombasa's VI, the Superintendent, you must search for clues as to what happened to your squad, and more inportantly, why you've come to this proverbial heart of darkness. Each clue you find throughout the story sends you into a flashback that follows one of your squadmates. Your team this time really is well-defined, well-voiced characters. Nathan Fillion, Adam Baldwin, and Alan Tudyk voice Buck, Dutch, and Mickey, respectively, and Tricia Helfer voices your tough-as-nails, Recon-wearing Captian Veronica Dare. It's nice to see that Bungie took the time to give characters a nice backstory for each character and its a nice change of pace from Sgt. Johnson and Co. telling you what to do.
The visual and audio effects also drives the story as well. Rather than doing a dramatic space opera, the entire campaign is in the city, which really gave Bungie a chance to make Earth look the nicest it's ever been in Halo. Gone are the gigantic Forerunner structures and goofy alien purples, but best of all: NO FLOOD. The night sections with the Rookie give a great sense of loneliness to the destroyed atmosphere; the isolation and hopelessness is almost crippling. The day sections in which you flashback to are beautifully and uniquely crafted to never feel the same. You'll be blasting through the streets one level and rolling through the jungle the next. However, the masterstroke of the game is the sound. Not just the silenced pistols, huge explosions and great voice acting, but the music. Bungie has some of the best composers around, and it shows throughout the game. Each level is given its own treatment, which ranges from a full orchestras to electric guitars licks to what I can only describe as "Science Fiction Jazz." It gives the game a nice noirish feel while still retaining the classic Halo badassery we've all come to know and love.
This is only part one of this blog on the presentation of the game. Stay tuned for part two which will talk about the gameplay aspect. Thanks for reading!
Saturday, September 19, 2009
Keep it on the Down-load!
For quite some time now, I've been wanting to talk about something that I personally think is a great addition to the video games I play: Downloadable content (DLC). Since DLC was first created for online purposes, it has become an ever-expanding medium by which developers have added content, continued with the game's story, and provided new perspective to gamers around the world.
Rock Band/Guitar Hero - Both of these music giants, in addition to lesser known title, have used DLC to keep players interested in their products long after gamers have played through all the songs on the disc. However, it should be noted that Rock Band is much more likely to release new songs in the form of DLC than Guitar Hero. Personally, I think this is the wiser option. Guitar Hero loses customers everyday because of the constant flow of 60$ titles that don't offer anything new other than more songs. With DLC, Rock Band can release more songs at a cheaper price in the time it takes Guitar Hero to make a full-retail game. DLC allows for greater freedom when choosing music you want to play.
Fallout 3/Fable 2 - Both of these games have released DLC that really has been of a "hit and miss" calibur. Both have continued the main story of the respective game in some way, shape, or form, but nothing that is worth paying more for. While adding more content, such as new places to discover, new items to get, and some story to play through, most of the DLC released for both games doesn't really contribute to the story and really feels like an afterthought to score some more profit rather than expand on the game universe. The rare exceptions are "Broken Steel" for Fallout 3 (which actually serves as an epilogue to the main story) and the brief glimpse into what will become Fable 3 in Fable 2's "See the Future". Still, it would be nice if developers spent more time on crafting calibur DLC rather than something that should have shipped with the game or should have just been given away for free.
GTA 4 - This games receives a category all it's own, thanks in part to Rockstar's excellent work on "Grand Theft Auto 4: The Lost and Damned" (L&D). Rather than an epilogue to the storyline, L&D served as a different perspective on Liberty City through the eyes of a different character. It added new weapons, new physics, and new characters, as well as weaving the story of the new protagonist (Badass biker Johnny Klebitz) with that of Niko Bellic. It wraps up some loose ends in the main story and really creates a cool feeling of serendipity to the entire Liberty City universe. Though it's not as good as the main story itself, it's still a GTA IV quality work with a 20$ price tag, and that is brilliant. It sold like hotcakes, and it proves that a tried and true formula of story not being outshined by gameplay still works for the intelligent developer.
DLC has become a standard in the online community, and should remain so. More and more developers now want to have DLC announced even before the actual game is out (i.e., Heavy Rain) and if they take their time and create a DLC of merit rather than just an afterthought based on more gameplay with no story, they should have a successful online run (even if the game isn't that good). With games like Shadow Complex and Splosion Man leading the charge on the arcade front, hopefully more and more people will start taking DLC a little more serious.
Rock Band/Guitar Hero - Both of these music giants, in addition to lesser known title, have used DLC to keep players interested in their products long after gamers have played through all the songs on the disc. However, it should be noted that Rock Band is much more likely to release new songs in the form of DLC than Guitar Hero. Personally, I think this is the wiser option. Guitar Hero loses customers everyday because of the constant flow of 60$ titles that don't offer anything new other than more songs. With DLC, Rock Band can release more songs at a cheaper price in the time it takes Guitar Hero to make a full-retail game. DLC allows for greater freedom when choosing music you want to play.
Fallout 3/Fable 2 - Both of these games have released DLC that really has been of a "hit and miss" calibur. Both have continued the main story of the respective game in some way, shape, or form, but nothing that is worth paying more for. While adding more content, such as new places to discover, new items to get, and some story to play through, most of the DLC released for both games doesn't really contribute to the story and really feels like an afterthought to score some more profit rather than expand on the game universe. The rare exceptions are "Broken Steel" for Fallout 3 (which actually serves as an epilogue to the main story) and the brief glimpse into what will become Fable 3 in Fable 2's "See the Future". Still, it would be nice if developers spent more time on crafting calibur DLC rather than something that should have shipped with the game or should have just been given away for free.
GTA 4 - This games receives a category all it's own, thanks in part to Rockstar's excellent work on "Grand Theft Auto 4: The Lost and Damned" (L&D). Rather than an epilogue to the storyline, L&D served as a different perspective on Liberty City through the eyes of a different character. It added new weapons, new physics, and new characters, as well as weaving the story of the new protagonist (Badass biker Johnny Klebitz) with that of Niko Bellic. It wraps up some loose ends in the main story and really creates a cool feeling of serendipity to the entire Liberty City universe. Though it's not as good as the main story itself, it's still a GTA IV quality work with a 20$ price tag, and that is brilliant. It sold like hotcakes, and it proves that a tried and true formula of story not being outshined by gameplay still works for the intelligent developer.
DLC has become a standard in the online community, and should remain so. More and more developers now want to have DLC announced even before the actual game is out (i.e., Heavy Rain) and if they take their time and create a DLC of merit rather than just an afterthought based on more gameplay with no story, they should have a successful online run (even if the game isn't that good). With games like Shadow Complex and Splosion Man leading the charge on the arcade front, hopefully more and more people will start taking DLC a little more serious.
Sunday, September 13, 2009
In the tray: The Beatles Rock Band
Welcome to a special blog from Rant, White and Blue! For the "In the tray" section of the blog, I will be offering an opinion of the video games I've been playing. In my opinion, there is no better way to kick off this special post than with the latest from the folks at EA and Harmonix: The Beatles Rock Band. This will just be my thoughts on the game; I won't be giving a rating or letter grade, as everyone has a different opinion in life.
First off, this game has been in the works for quite some time. The developers at Harmonix have worked hard to chronicle The Beatles from day one, even imploring the help of Yoko Ono and Olivia Harrison. The end result is tremendous. The game follows the Fab Four's journey from Liverpool all the way to the rooftop of Apple Corps, utilizing 45 classics along the way. This is a nice break from most music games that have you playing and replaying songs that you don't like or care about to get through the game. The songs you play at The Ed Sullivan Show aren't the same as the ones you play at Shea Stadium, nor is the presentation of The Beatles. As they progress further through the years, their music changes from up-beat rock tunes to psychedelic ballads, slow, solemn R&B songs and records that spawned the birth of Classic Rock. However, the true masterstroke of the presentation takes place when you enter Abbey Road. Because the scenery changes from screaming girls getting tackled in Shea Stadium to a small, blandly colored studio, the developers added "Dreamscapes", which magically transport John, Paul, George, and Ringo to vibrant, eye-popping visuals that fit the mood of the song. For example, I am the Walrus has a very trippy, almost terrifying color scheme with the Fab Four dressed up in poorly made animal costumes. These are so well-done for every song that I actually missed having them come up when you reach the Apple Corps rooftop.
The same Rock Band gameplay returns for the game as well, with a few tweaks. Gone is World Tour, replaced by The Beatles story that spans for almost a decade. It took me a good while to get through the entire story, but there is so much replayability that if you really like the game you will be logging a lot of time on the game. Though I haven't tried it yet, harmonizing with three other people would be both difficult and fun. Another great thing about the game is that you really feel like you're on-stage with the Fab Four. I was playing Can't Buy Me Love and when I played a certain note at the refrain, I really got the feeling that I was jamming with the greatest band in the world, and that is an AWESOME feeling. Another feeling I got while playing the game was one that most music games avoid: lack of competition. It wasn't about topping the leaderboards, getting bragging rights, or scoring a perfect score. It was all about the music, playing it and connecting with it. It's a great way to get all ages into the game and just have fun.
In conclusion, The Beatles Rock Band can be seen from a couple of perspectives. For Beatles fans, it's a reaffirmation that the Fab Four is the greatest band of all time, and that their music still inspires us to this day. For those who don't know about the lads from Liverpool, this game stands as a loving tribute from Harmonix for all people to discover, or even rediscover, an amazing rock n' roll band and their awesome journey. Packed with tons of extras that more fully tell the story of the band, it's a great game for all ages. It's also a confirmation that Rock Band is miles ahead of Guitar Hero. Rather than oversaturating the market with mediocre titles that don't bring anything new to the table, Harmonix and EA took their time to create, in my opinion, the greatest music game of all time.
First off, this game has been in the works for quite some time. The developers at Harmonix have worked hard to chronicle The Beatles from day one, even imploring the help of Yoko Ono and Olivia Harrison. The end result is tremendous. The game follows the Fab Four's journey from Liverpool all the way to the rooftop of Apple Corps, utilizing 45 classics along the way. This is a nice break from most music games that have you playing and replaying songs that you don't like or care about to get through the game. The songs you play at The Ed Sullivan Show aren't the same as the ones you play at Shea Stadium, nor is the presentation of The Beatles. As they progress further through the years, their music changes from up-beat rock tunes to psychedelic ballads, slow, solemn R&B songs and records that spawned the birth of Classic Rock. However, the true masterstroke of the presentation takes place when you enter Abbey Road. Because the scenery changes from screaming girls getting tackled in Shea Stadium to a small, blandly colored studio, the developers added "Dreamscapes", which magically transport John, Paul, George, and Ringo to vibrant, eye-popping visuals that fit the mood of the song. For example, I am the Walrus has a very trippy, almost terrifying color scheme with the Fab Four dressed up in poorly made animal costumes. These are so well-done for every song that I actually missed having them come up when you reach the Apple Corps rooftop.
The same Rock Band gameplay returns for the game as well, with a few tweaks. Gone is World Tour, replaced by The Beatles story that spans for almost a decade. It took me a good while to get through the entire story, but there is so much replayability that if you really like the game you will be logging a lot of time on the game. Though I haven't tried it yet, harmonizing with three other people would be both difficult and fun. Another great thing about the game is that you really feel like you're on-stage with the Fab Four. I was playing Can't Buy Me Love and when I played a certain note at the refrain, I really got the feeling that I was jamming with the greatest band in the world, and that is an AWESOME feeling. Another feeling I got while playing the game was one that most music games avoid: lack of competition. It wasn't about topping the leaderboards, getting bragging rights, or scoring a perfect score. It was all about the music, playing it and connecting with it. It's a great way to get all ages into the game and just have fun.
In conclusion, The Beatles Rock Band can be seen from a couple of perspectives. For Beatles fans, it's a reaffirmation that the Fab Four is the greatest band of all time, and that their music still inspires us to this day. For those who don't know about the lads from Liverpool, this game stands as a loving tribute from Harmonix for all people to discover, or even rediscover, an amazing rock n' roll band and their awesome journey. Packed with tons of extras that more fully tell the story of the band, it's a great game for all ages. It's also a confirmation that Rock Band is miles ahead of Guitar Hero. Rather than oversaturating the market with mediocre titles that don't bring anything new to the table, Harmonix and EA took their time to create, in my opinion, the greatest music game of all time.
Sunday, September 6, 2009
Wacha Wachin?
So more into this Fall season. As you know, Fall is the worst time of the year. Unfortunately, it's also the time that all the TV shows come back with new seasons. This is just some commentary on the shows I'll be watching and some of the shows I won't be.
Heroes - Just had to get this one right out of the way. I'm not sure if I'm going to watch this season or not. I was a HUGE fan of the first season, and the second wasn't all that bad. It's just the third season that my suspicions were aroused (that's what she said, but more on that later). It seems that the show is at a crossroads. The writers are clearly afraid to add new characters or change the universe in any way. The addicting part of the first season was you really had no idea if New York was gonna blow up or not. Sadly, no boom-boom. Then the second season rolled around and promised this huge plague in 2008 (season 2 was in 2007) and the story basically reskinned the events that happened in the first season. Season 3 at least tried to mix things up with story, but the events happen too quickly and characters change objectives too much to appreciate anything. Not to mention that in Season 3 nearly every "hero" lost their powers and then got them back and then got them taken away then got them back at a reduced strength FOR NO APPARENT REASON. Season 4 needs more characters, more cohesive plot, evolution of superpowers and a huge disaster actually occuring (tired of this Isaac Mendez painting crap).
24 - Sigh. Just no for me. Tired of seeing the same old crap and people come in that I don't understand because I didn't watch the first few seasons.
House - Haven't been watching it lately, but I want to get back into it. They seem to be mixing it up nicely with the Mental Institution. SPOILER!
Fringe - Hell yeah. Great show with awesome science fiction. IMO, better than the X-Files. J.J. Abrams does it again.
The Office - Huge fan of the show and have been keeping up on it. Great direction they're taking the show in. Still the same type of humor yet seems fresh thanks to the overarcing story to it. Fantastic. (Let "that's what she said" comment resume here).
Community - New show that's premiering after The Office on Sept. 17. Though not all of NBC's shows work out, check this one out. Joel McHale (of The Soup) is hilarious and it's good to see Chevy Chase returning to something.
30 Rock - Quite possibly the funniest show that NBC has ever had, simply because it makes fun of NBC. Tina Fey is a comedic genius, and Alec Baldwin never was so on his game. Great cast with even better writing (That's a dealbreaker ladies!).
True Blood - Unfortunately, this show started during the summer and ends a week from today. I seriously came in the middle of season 2 and I like it already. Not your goofy Twilight kind of vampires, these guys are gory as can be. Not perfect, there are a few things that are kinda stupid (like focusing on people who aren't vampires) but still a pretty awesome, dark, VERY mature show.
Finally, the show I do want to check out, Mad Men. Sounds pretty cool from a broad standpoint, but maybe not so much when I watch it. We'll see. Also don't forget that The Guild season 3 has a new show out every Tuesday for the next few weeks, so go check it out and Getcha NERD on, ya heard?
Heroes - Just had to get this one right out of the way. I'm not sure if I'm going to watch this season or not. I was a HUGE fan of the first season, and the second wasn't all that bad. It's just the third season that my suspicions were aroused (that's what she said, but more on that later). It seems that the show is at a crossroads. The writers are clearly afraid to add new characters or change the universe in any way. The addicting part of the first season was you really had no idea if New York was gonna blow up or not. Sadly, no boom-boom. Then the second season rolled around and promised this huge plague in 2008 (season 2 was in 2007) and the story basically reskinned the events that happened in the first season. Season 3 at least tried to mix things up with story, but the events happen too quickly and characters change objectives too much to appreciate anything. Not to mention that in Season 3 nearly every "hero" lost their powers and then got them back and then got them taken away then got them back at a reduced strength FOR NO APPARENT REASON. Season 4 needs more characters, more cohesive plot, evolution of superpowers and a huge disaster actually occuring (tired of this Isaac Mendez painting crap).
24 - Sigh. Just no for me. Tired of seeing the same old crap and people come in that I don't understand because I didn't watch the first few seasons.
House - Haven't been watching it lately, but I want to get back into it. They seem to be mixing it up nicely with the Mental Institution. SPOILER!
Fringe - Hell yeah. Great show with awesome science fiction. IMO, better than the X-Files. J.J. Abrams does it again.
The Office - Huge fan of the show and have been keeping up on it. Great direction they're taking the show in. Still the same type of humor yet seems fresh thanks to the overarcing story to it. Fantastic. (Let "that's what she said" comment resume here).
Community - New show that's premiering after The Office on Sept. 17. Though not all of NBC's shows work out, check this one out. Joel McHale (of The Soup) is hilarious and it's good to see Chevy Chase returning to something.
30 Rock - Quite possibly the funniest show that NBC has ever had, simply because it makes fun of NBC. Tina Fey is a comedic genius, and Alec Baldwin never was so on his game. Great cast with even better writing (That's a dealbreaker ladies!).
True Blood - Unfortunately, this show started during the summer and ends a week from today. I seriously came in the middle of season 2 and I like it already. Not your goofy Twilight kind of vampires, these guys are gory as can be. Not perfect, there are a few things that are kinda stupid (like focusing on people who aren't vampires) but still a pretty awesome, dark, VERY mature show.
Finally, the show I do want to check out, Mad Men. Sounds pretty cool from a broad standpoint, but maybe not so much when I watch it. We'll see. Also don't forget that The Guild season 3 has a new show out every Tuesday for the next few weeks, so go check it out and Getcha NERD on, ya heard?
Friday, September 4, 2009
We wuz robbed! (And something completely different)
I'm back baby! Which is great because now I have the chance to blog over a three-day weekend with an illness I received from idiot Freshmen who don't realize that germs are CONTAGIOUS. This time, I'm gonna talk about something other than nazi-killing fun and a shitty social update website. People, it's Fall. That sucks, but there is an upside: Football season has come again! Wait, did I say "upside"? I meant just another thing to piss me off and talk about with totally unqualified arguments. God bless the internet.
Folks, have you ever seen something that was truly pathetic? Like a fly with broken wings trying to fly or a toothless monkey trying to use a toothbrush? Well then you have a small idea of the man, the myth, the legend that is Brett Farve. Brett Farve was once a stellar quarterback with Pro-Bowl appearances, MVPs and a Superbowl ring. Unfortunately, he didn't realize that as you get older in life, you can't do as much as you could when you were young. Hell, he still doesn't realize it. When Farve retired for the first time (the fact that I have to use "first time" is ridiculous), I think most people were ok with it. A guy who tried his best but finally felt the limitations of his career. Then, he came out of retirement to play a mediocre season with the Jets. Then he retired again. Now it was getting old, especially when he expressed interest in playing with the Vikings. There was hope when the coach of the Vikings said Farve wasn't going to play. Then Farve came back. Like a festoring sore. Who just wants another Superbowl ring so he can go out on top. Problem is Farve sucks as a quarterback now. He's too damn old. He probably has a greater chance at a Superbowl ring by mastering the art of stealth and breaking into Ben Rothlisberger's house and stealing one of his. Just let it go, old man.
Michael Vick. Seriously. What the fuck? The man gets arrested for fucking killing dogs and goes to jail. He is a national disgrace. The NFL commissioner promises Vick is done with football. THEN HE FUCKING COMES BACK TO PLAY FOOTBALL. This is just some ridiculous ploy by the Eagles to sell tickets, but not to see Vick play. He was never as good as Donovan McNabb, but people will just come to watch him sit on the sidelines, just to sit and wonder why this guy isn't still in jail. There is literally no words to describe how absolutely ridiculous this all is. Especially because Vick isn't even sorry. He called his dog-fighting scandal "pointless". POINTLESS?!?!?!? That's it? THIS FUCKER SHOULD BE KICKED OUT OF FOOTBALL AND THROWN BACK IN PRISON.
Sigh, and now to talk about my team, the Denver Broncos. There has been a lot of drama that transpired since the Broncos lost 4 in a row last year to miss the playoffs. Shanahan was fired, McDaniels was hired, McDaniels tries to pick up Matt Cassel, Jay Cutler gets pissed off, wants to be traded, gets traded, Kyle Orton joins the team, McDaniels screws up our sweet draft picks, etc., etc. Now all of it has converged into one big clusterfuck known as the Broncos 2009 football team. We are seriously boned. Orton and back-up Chris Simms are injured, as well as the starting running back that WE BLEW OUR FIRST ROUND DRAFT PICK ON! But who's to blame? The answer: everybody. Blame Pat Bowlen for hiring McDaniels, out of the dozen better choices he had. Blame Josh McDaniels for being a downright awful coach (if only because it's his first season). Blame Jay Cutler for being a goddamn diva-bitch for thinking he would honestly lose his starting spot to a fucktard like Matt Cassel (also known as the turd in Brady's shadow). But don't forget the bastard who started it all: Shanahan. If he had squeezed out one win in the last four games of the 2008 season, we wouldn't be in this awful, awful situation.
To sum up, I really hope that either the San Diego Chargers or the Arizona Cardinals can nab a Superbowl this year. Last year's Steeler-rape was anything but cool to watch. Seriously, who gives a crap if you've won 7 championships? Of course that's gonna happen if you were one of the original teams in the NFL. Get over yourself. Gonna be a long Autumn if the trends listed above continue. A final note: Sorry for using the work "Fuck" gratuitously (spur of the moment thing).
Folks, have you ever seen something that was truly pathetic? Like a fly with broken wings trying to fly or a toothless monkey trying to use a toothbrush? Well then you have a small idea of the man, the myth, the legend that is Brett Farve. Brett Farve was once a stellar quarterback with Pro-Bowl appearances, MVPs and a Superbowl ring. Unfortunately, he didn't realize that as you get older in life, you can't do as much as you could when you were young. Hell, he still doesn't realize it. When Farve retired for the first time (the fact that I have to use "first time" is ridiculous), I think most people were ok with it. A guy who tried his best but finally felt the limitations of his career. Then, he came out of retirement to play a mediocre season with the Jets. Then he retired again. Now it was getting old, especially when he expressed interest in playing with the Vikings. There was hope when the coach of the Vikings said Farve wasn't going to play. Then Farve came back. Like a festoring sore. Who just wants another Superbowl ring so he can go out on top. Problem is Farve sucks as a quarterback now. He's too damn old. He probably has a greater chance at a Superbowl ring by mastering the art of stealth and breaking into Ben Rothlisberger's house and stealing one of his. Just let it go, old man.
Michael Vick. Seriously. What the fuck? The man gets arrested for fucking killing dogs and goes to jail. He is a national disgrace. The NFL commissioner promises Vick is done with football. THEN HE FUCKING COMES BACK TO PLAY FOOTBALL. This is just some ridiculous ploy by the Eagles to sell tickets, but not to see Vick play. He was never as good as Donovan McNabb, but people will just come to watch him sit on the sidelines, just to sit and wonder why this guy isn't still in jail. There is literally no words to describe how absolutely ridiculous this all is. Especially because Vick isn't even sorry. He called his dog-fighting scandal "pointless". POINTLESS?!?!?!? That's it? THIS FUCKER SHOULD BE KICKED OUT OF FOOTBALL AND THROWN BACK IN PRISON.
Sigh, and now to talk about my team, the Denver Broncos. There has been a lot of drama that transpired since the Broncos lost 4 in a row last year to miss the playoffs. Shanahan was fired, McDaniels was hired, McDaniels tries to pick up Matt Cassel, Jay Cutler gets pissed off, wants to be traded, gets traded, Kyle Orton joins the team, McDaniels screws up our sweet draft picks, etc., etc. Now all of it has converged into one big clusterfuck known as the Broncos 2009 football team. We are seriously boned. Orton and back-up Chris Simms are injured, as well as the starting running back that WE BLEW OUR FIRST ROUND DRAFT PICK ON! But who's to blame? The answer: everybody. Blame Pat Bowlen for hiring McDaniels, out of the dozen better choices he had. Blame Josh McDaniels for being a downright awful coach (if only because it's his first season). Blame Jay Cutler for being a goddamn diva-bitch for thinking he would honestly lose his starting spot to a fucktard like Matt Cassel (also known as the turd in Brady's shadow). But don't forget the bastard who started it all: Shanahan. If he had squeezed out one win in the last four games of the 2008 season, we wouldn't be in this awful, awful situation.
To sum up, I really hope that either the San Diego Chargers or the Arizona Cardinals can nab a Superbowl this year. Last year's Steeler-rape was anything but cool to watch. Seriously, who gives a crap if you've won 7 championships? Of course that's gonna happen if you were one of the original teams in the NFL. Get over yourself. Gonna be a long Autumn if the trends listed above continue. A final note: Sorry for using the work "Fuck" gratuitously (spur of the moment thing).
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